The whole thing of Bananza's terrain is comprised of voxels, which Motokura explained was the first aspect distinguishing it from Odyssey.[27] Takahashi described making stages from voxels as way more hassle-free than polygonal modeling, as builders could "freely Merge voxels and elements to create terrain and after that take https://donkeykongbananza97531.isblog.net/the-best-side-of-donkey-kong-bananza-53519369